Tuesday 22 February 2011

Topology

Topology:

The way in which constant deformation is consistent in an object. We use this in video gaming whilst animating an object, careful examination of topology prevents the sculpted matter from morphing in awkward ways.



An example of bad Topology; The red highlights are showing how the model should form using topology.



Correct facial topology.


Large polgon count (bad topology)


Smaller poly count: (good topology)
Animation: same source.

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