ORIGINAL POST:
Hi, I would like some information about The Endless Forest for my degree if possible? I need to know how many people were involved in the making of the game, what areas there were in the design process (character design etc.)? What software did Tale of Tales use to create the game? And where do you begin when creating a game? Any information would be greatly appreciated, thankyou for your help. |
REPLY:
The software we used is Quest3D.
The first thing we created was a prototype with temporary assets. Then we decided to produce the game in stages and raised funding for stage one. The important aspect of stage one was to finalize the game and publish it so people could play it, even if it was very minimal.
CREDITS:
DESIGN & DIRECTION
Auriea Harvey & Michaël Samyn
CHARACTER DESIGN
Lina Kusaite
3D ARTWORK
Auriea Harvey
Ringtail Studios
ANIMATIONS
Laura Raines Smith
SOUND
Jan Verschoren
MUSIC
Gerry De Mol
PROGRAMMING
Michaël Samyn
Ronald Jones
THANKS TO
Ferry Marcelis for excellent technical support
Steve Clement and Marc Morocutti for taking care of the server
Diego Cadenas for the Bass audio interface system
Nicolas Fouarge for technical advice
Deer DuDes Guild for French translation
Sebastian "Mafutrct" Heuchler and Susanne Laws for German translation
Picy for the Hungarian translation
SPONSORS
Musée d'Art Moderne Grand-Duc Jean
Vlaams Audiovisueel Fonds
Design Vlaanderen
Entropy8Zuper!
Tale of Tales site: http://www.tale-of-tales.com/
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